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Exhibition – One Year in the Forgotten Realms

GamesVideogames

Baldur's Gate III is a love letter to the tradition of Dungeons & Dragons, it is a shaping of the imagery fantasized by millions of people around the world in evenings with friends around the tabletop created back in 1974.

A fifty-year wait resulted in a video game reworking - and not a mere adaptation - that marked a milestone of growth for the language of video games. From the meeting in 2016 in a cold Seattle tavern between Belgium’s Larian Studios, at the time working on Divinity: Original Sin 2, and the management of the D&D universe, the role-playing game that rewrote the canons of the genre and raised the bar in the world of video games would be born after seven years.

The exhibition set up in the San Franceschetto chapel gives visitors some of the digital plates, often from the concept and pre-production phase, that mark the visual imagery of the 2023 Game of the Year, with a special focus on the archipelago of characters who, thanks to their aesthetic and character depth, have contributed to the success of this chapter by becoming the object of cosplaying and transmedia narratives also thanks to the extraordinary work of actor interpretation entrusted to artists such as Neil Newbon (Astarion) and Jennifer English (Shadowheart) or the narrator voice entrusted to Amelia Tyler.